Files
UnrealEngineUWP/Engine/Source/Programs/BuildAgent/Issues/Matchers/DefaultIssueMatcher.cs
Ben Marsh 2c44a2581a Add functionality for updating build issues into the BuildAgent tool.
#rb none

[CL 9371615 by Ben Marsh in Dev-Build branch]
2019-10-02 11:53:02 -04:00

47 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Tools.DotNETCommon.Perforce;
namespace BuildAgent.Issues.Matchers
{
class DefaultIssueMatcher : Matcher
{
public override string Category => "Default";
public override bool TryMatch(InputJob Job, InputJobStep JobStep, InputDiagnostic Diagnostic, List<Issue> Issues)
{
string DefaultProject = String.Format("{0} (Unmatched)", Job.Project);
Issue Issue = new Issue(DefaultProject, Category, Job.Url, new IssueDiagnostic(JobStep.Name, JobStep.Url, Diagnostic.Message, Diagnostic.Url));
Issue.Identifiers.Add(Diagnostic.Message);
Issues.Add(Issue);
return true;
}
public override List<ChangeInfo> FindCausers(PerforceConnection Perforce, Issue Issue, IReadOnlyList<ChangeInfo> Changes)
{
return new List<ChangeInfo>();
}
public override string GetSummary(Issue Issue)
{
string Message = Issue.Diagnostics[0].Message;
int Idx = Message.IndexOf('\n');
if(Idx >= 0)
{
Message = Message.Substring(0, Idx).Trim();
}
return Message;
}
}
}