Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/IPhonePackager.Automation.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

27 lines
710 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
[Help("UAT command to call into the integrated IPhonePackager code")]
class IPhonePackager : BuildCommand
{
public override void ExecuteBuild()
{
LogInformation("************************* Calling IPP");
Platform IOS = Platform.GetPlatform(UnrealTargetPlatform.IOS);
string Command = ParseParamValue("cmd", "");
// check the return value
int ReturnValue = IOS.RunCommand("IPP:" + Command);
if (ReturnValue != 0)
{
throw new AutomationException("Internal IPP returned {0}", ReturnValue);
}
}
}