Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureBuild.h
jeremy moore dd8eddc00b Some more non-unity build fixes
#ROBOMERGE-SOURCE: CL 8130646 via CL 8133911
#ROBOMERGE-BOT: (v401-8057353)

[CL 8160284 by jeremy moore in Main branch]
2019-08-21 09:38:23 -04:00

18 lines
610 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class ERuntimeVirtualTextureDebugType;
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
bool HasStreamedMips(URuntimeVirtualTextureComponent* InComponent);
/** Build the streaming mips and store in the component's associated URuntimeVirtualTexture object. */
bool BuildStreamedMips(URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
};