Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/SGraphPinDataTableRowName.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

32 lines
988 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphPinNameList.h"
#include "Engine/DataTable.h"
#include "DataTableEditorUtils.h"
class GRAPHEDITOR_API SGraphPinDataTableRowName : public SGraphPinNameList, public FDataTableEditorUtils::INotifyOnDataTableChanged
{
public:
SLATE_BEGIN_ARGS(SGraphPinDataTableRowName) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj, class UDataTable* InDataTable);
SGraphPinDataTableRowName();
virtual ~SGraphPinDataTableRowName();
// FDataTableEditorUtils::INotifyOnDataTableChanged
virtual void PreChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
virtual void PostChange(const UDataTable* Changed, FDataTableEditorUtils::EDataTableChangeInfo Info) override;
protected:
void RefreshNameList();
TSoftObjectPtr<class UDataTable> DataTable;
};