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Also rework logic for determining whether a project needs to be compiled, to more closely match equivalent code in UAT. ITargetPlatform::NeedsTempTarget() now allows querying whether a project needs a temporary target to be generated. #rb none #jira UE-79833 [CL 8623682 by Ben Marsh in Dev-Build branch]
15 lines
377 B
C++
15 lines
377 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Features/IModularFeature.h"
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#define PROJECT_BUILD_MUTATOR_FEATURE "ProjectBuildMutatorFeature"
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class IProjectBuildMutatorFeature : public IModularFeature
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{
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public:
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virtual bool RequiresProjectBuild(const FName& InPlatformInfoName, FText& OutReason) const = 0;
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};
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