Files
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/SkeletalMeshUtilitiesCommon.Build.cs
michael lentine acbc579509 Copy from //Fortnite/Dev-Physics
#rb none


#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)

[CL 9385990 by michael lentine in Main branch]
2019-10-02 17:27:26 -04:00

28 lines
913 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
/**
* Common algorithms and data structures used by MeshUtilities and other mesh-related modules.
* This module must have minimal dependencies (we need Engine module and we should not depend on any editor module like UnrealEd) to allow it being used by various modules without introducing circular references.
*/
public class SkeletalMeshUtilitiesCommon : ModuleRules
{
public SkeletalMeshUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RenderCore",
"MeshUtilitiesCommon",
"Engine",
"ClothingSystemRuntimeCommon",
"Slate",
}
);
}
}
}