Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Public/ShaderPreprocessor.h
Uriel Doyon ea212888c0 C:\Perforce\DevRendering\Engine\Source\Developer\ShaderPreprocessor\Private\ShaderPreprocessor.cpp
#rb guillaume.abadie
#jira UE-77307

[CL 7603491 by Uriel Doyon in Dev-Rendering branch]
2019-07-24 07:50:38 -04:00

23 lines
872 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ShaderCore.h"
/**
* Preprocess a shader.
* @param OutPreprocessedShader - Upon return contains the preprocessed source code.
* @param ShaderOutput - ShaderOutput to which errors can be added.
* @param ShaderInput - The shader compiler input.
* @param AdditionalDefines - Additional defines with which to preprocess the shader.
* @param bShaderDumpDefinesAsCommentedCode - Whether to add shader definitions as comments.
* @returns true if the shader is preprocessed without error.
*/
extern SHADERPREPROCESSOR_API bool PreprocessShader(
FString& OutPreprocessedShader,
FShaderCompilerOutput& ShaderOutput,
const FShaderCompilerInput& ShaderInput,
const FShaderCompilerDefinitions& AdditionalDefines,
bool bShaderDumpDefinesAsCommentedCode = true);