Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilderCommon/MeshBuilderCommon.Build.cs
michael sartain de17719362 Build nvTriStrip and ForsythTriOptimizer with UE clang toolchain (link with libstdc++)
Remove stdc++ dependency for MeshBuilderCommon

#jira UE-70769
#rb Arciel.Rekman, Brandon.Schaefer
[FYI] Arciel.Rekman, Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 9870628 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9870630 by michael sartain in Main branch]
2019-10-28 12:39:09 -04:00

26 lines
599 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilderCommon : ModuleRules
{
public MeshBuilderCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"nvTriStrip",
"ForsythTriOptimizer",
"nvTessLib"
);
}
}
}