Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/MaterialBaking.Build.cs
Chris Gagnon 8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00

30 lines
706 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialBaking : ModuleRules
{
public MaterialBaking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"UnrealEd",
"MainFrame",
"SlateCore",
"Slate",
"InputCore",
"PropertyEditor",
"EditorStyle",
"Renderer",
"MeshDescription",
"StaticMeshDescription"
}
);
}
}