Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/LocalizationService.Build.cs
Michael Sartain a65c919c15 Add LinuxAArch64 platform and Linux platform group
#jira none
#rb Brandon.Schaefer, Arciel.Rekman, Ben.Marsh

[CL 8175700 by Michael Sartain in Dev-Rendering branch]
2019-08-21 11:42:07 -04:00

51 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationService : ModuleRules
{
public LocalizationService(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/LocalizationService/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
}
);
if (!Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorStyle"
}
);
}
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"PropertyEditor",
}
);
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}