Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxClientTargetPlatform/LinuxClientTargetPlatform.Build.cs
Michael Sartain a65c919c15 Add LinuxAArch64 platform and Linux platform group
#jira none
#rb Brandon.Schaefer, Arciel.Rekman, Ben.Marsh

[CL 8175700 by Michael Sartain in Dev-Rendering branch]
2019-08-21 11:42:07 -04:00

41 lines
901 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxClientTargetPlatform : ModuleRules
{
public LinuxClientTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
{
BinariesSubFolder += "AArch64";
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}