Files
UnrealEngineUWP/Engine/Source/Developer/AudioSettingsEditor/AudioSettingsEditor.Build.cs
jimmy smith 6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00

25 lines
505 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioSettingsEditor : ModuleRules
{
public AudioSettingsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"SharedSettingsWidgets",
"UnrealEd",
"CoreUObject"
}
);
}
}