Files
UnrealEngineUWP/Engine/Config/Windows/DataDrivenPlatformInfo.ini
Rolando Caloca 1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00

133 lines
3.8 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
[PlatformInfo WindowsNoEditor]
TargetPlatformName=WindowsNoEditor
DisplayName=Windows
PlatformType=Game
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_WindowsNoEditor_24x
LargeIconPath=Launcher/Windows/Platform_WindowsNoEditor_128x
XLargeIconPath=
UATCommandLine=-targetplatform=Win64
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo WindowsNoEditor_Win32]
TargetPlatformName=WindowsNoEditor
DisplayName=Windows (32-bit)
PlatformType=Game
PlatformFlags=BuildFlavor
NormalIconPath=Launcher/Windows/Platform_WindowsNoEditor_24x
LargeIconPath=Launcher/Windows/Platform_WindowsNoEditor_128x
XLargeIconPath=
UATCommandLine=-targetplatform=Win32
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win32
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win32
PlatformGroupName=Desktop
[PlatformInfo WindowsNoEditor_Win64]
TargetPlatformName=WindowsNoEditor
DisplayName=Windows (64-bit)
PlatformType=Game
PlatformFlags=BuildFlavor
NormalIconPath=Launcher/Windows/Platform_WindowsNoEditor_24x
LargeIconPath=Launcher/Windows/Platform_WindowsNoEditor_128x
XLargeIconPath=
UATCommandLine=-targetplatform=Win64
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo Windows]
TargetPlatformName=Windows
DisplayName=Windows (Editor)
PlatformType=Editor
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo WindowsClient]
TargetPlatformName=WindowsClient
DisplayName=Windows (Client-only)
PlatformType=Client
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_Windows_24x
LargeIconPath=Launcher/Windows/Platform_Windows_128x
XLargeIconPath=
UATCommandLine=-client
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[PlatformInfo WindowsServer]
TargetPlatformName=WindowsServer
DisplayName=Windows (Dedicated Server)
PlatformType=Server
PlatformFlags=None
NormalIconPath=Launcher/Windows/Platform_WindowsServer_24x
LargeIconPath=Launcher/Windows/Platform_WindowsServer_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=false
Linux:bIsEnabled=false
BinariesDirectoryName=Win64
IniPlatformName=Windows
bUsesHostCompiler=true
bUATClosesAfterLaunch=false
UBTTargetID=Win64
PlatformGroupName=Desktop
[ShaderPlatform PCD3D_SM5]
bSupportsRayTracing=true