Files
UnrealEngineUWP/Engine/Source/Programs
Gil Gribb 9f7639ddb5 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

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MAJOR FEATURES + CHANGES
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Change 2890427 on 2016/03/02 by Olaf.Piesche

	Fixing global vector fields not working at all with fixed bounds particle systems.

	#rb simon.tovey

Change 2890689 on 2016/03/02 by David.Hill

	Noise buffers missing in (Slate) UI materials
	#jira:UE-27231

Change 2892556 on 2016/03/03 by Gil.Gribb

	UE4 - Added the hipri and background threads to SetThreadAffinity

Change 2898686 on 2016/03/08 by Gil.Gribb

	PS4 - Reduced malloc spam on submission queues.

Change 2899191 on 2016/03/08 by Olaf.Piesche

	Adding HasCompleted as a possible condition for auto-deactivate, so we don't restrict this purely to burst only emitters

	#hira UE-18899

Change 2899587 on 2016/03/08 by Uriel.Doyon

	Added missing default value for FGBufferData.SelectiveOutputMask

Change 2901654 on 2016/03/09 by David.Hill

	Opacity mask materials were producing incorrect shadows.  The pixel shader computation of world coordinates was incorrect.  Instead we can simply use the interpolated position from the vertex shader.
	#rb:Martin.Mitring

Change 2903496 on 2016/03/10 by Gil.Gribb

	PS4 - Added Cycles64 and optimized the PS4 GetCycles to use a shift instead of a divide.

Change 2903508 on 2016/03/10 by Gil.Gribb

	UE4 - Tweaked out MallocBinned2. Removed several recyclers in the engine since MB2 is faster. Reworked the container slack policies to use the allocator granularity.

Change 2905727 on 2016/03/11 by Zabir.Hoque

	Merging as an Edit.

	//UE4/Private-GDC16-Character/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

	to //UE4/Dev-Rendering/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Change 2910327 on 2016/03/15 by Daniel.Wright

	Re-added support for vs2012 project generation

[CL 2914224 by Gil Gribb in Main branch]
2016-03-17 20:30:20 -04:00
..
2016-02-09 09:15:00 -05:00