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#lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2890427 on 2016/03/02 by Olaf.Piesche Fixing global vector fields not working at all with fixed bounds particle systems. #rb simon.tovey Change 2890689 on 2016/03/02 by David.Hill Noise buffers missing in (Slate) UI materials #jira:UE-27231 Change 2892556 on 2016/03/03 by Gil.Gribb UE4 - Added the hipri and background threads to SetThreadAffinity Change 2898686 on 2016/03/08 by Gil.Gribb PS4 - Reduced malloc spam on submission queues. Change 2899191 on 2016/03/08 by Olaf.Piesche Adding HasCompleted as a possible condition for auto-deactivate, so we don't restrict this purely to burst only emitters #hira UE-18899 Change 2899587 on 2016/03/08 by Uriel.Doyon Added missing default value for FGBufferData.SelectiveOutputMask Change 2901654 on 2016/03/09 by David.Hill Opacity mask materials were producing incorrect shadows. The pixel shader computation of world coordinates was incorrect. Instead we can simply use the interpolated position from the vertex shader. #rb:Martin.Mitring Change 2903496 on 2016/03/10 by Gil.Gribb PS4 - Added Cycles64 and optimized the PS4 GetCycles to use a shift instead of a divide. Change 2903508 on 2016/03/10 by Gil.Gribb UE4 - Tweaked out MallocBinned2. Removed several recyclers in the engine since MB2 is faster. Reworked the container slack policies to use the allocator granularity. Change 2905727 on 2016/03/11 by Zabir.Hoque Merging as an Edit. //UE4/Private-GDC16-Character/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp to //UE4/Dev-Rendering/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp Change 2910327 on 2016/03/15 by Daniel.Wright Re-added support for vs2012 project generation [CL 2914224 by Gil Gribb in Main branch]