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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9f48592dd4dd28ca0484a3a994fa509ce123b3c6
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private
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ben marsh 11f022162f Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 6944849 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089689 by ben marsh in Dev-Build branch]
2019-06-19 08:52:32 -04:00
..
AndroidTargetDevice.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-01-29 08:56:46 -05:00
AndroidTargetDevice.inl
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
AndroidTargetDeviceOutput.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
AndroidTargetDeviceOutput.inl
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
AndroidTargetPlatform.cpp
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
2019-06-19 08:52:32 -04:00
AndroidTargetPlatform.h
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
2019-06-19 08:52:32 -04:00
AndroidTargetPlatformModule.cpp
- Fixing up ALL platform header files to match new required naming conventions for HAL files (XXXPlatformFile.h, not XXXFile.h, and all platforms must have a header file, even if it just #includes another one, like IOSPlatformTime.h just #includes ApplePlatformTime.h)
2019-05-03 11:49:42 -04:00
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