Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
aris theophanidis 059927f853 [Navmesh] Optimizations when marking dirty tiles
Extracted finding the seeds and building sub areas to do it once for all NavData
ActiveTiles now use a set instead of an array
When using active tiles, don't try to mark dirtytiles if there is no ActiveTiles
Fixed warning message for oversized dirtyarea to use the AdjustedAreaSize
Addition of profile tags
#rb Mieszko.Zielinski

[CL 30573089 by aris theophanidis in ue5-main branch]
2024-01-11 13:49:14 -05:00
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