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UnrealEngineUWP
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9f12e202b4ef8d754fdaff8bd1367f7df18febde
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
AssetRegistry
History
matt peters
1f68268191
AssetRegistry: AssetDataGatherer deadlock fix: don't use AsyncTasks to read the NameBatch section out of the AssetRegistry cache files. It should not be necessary for performance since we are already going wide reading multiple cache files at once, and trying to use AsyncTasks from our ParallelFor can cause a deadlock if the number of worker threads available is too low.
...
#rnx #rb robert.millar [CL 30484978 by matt peters in ue5-main branch]
2024-01-08 13:00:57 -05:00
..
Internal
/AssetRegistry
New UnrealPackageTool mode for dumping package info
2023-09-12 16:29:59 -04:00
Private
AssetRegistry: AssetDataGatherer deadlock fix: don't use AsyncTasks to read the NameBatch section out of the AssetRegistry cache files. It should not be necessary for performance since we are already going wide reading multiple cache files at once, and trying to use AsyncTasks from our ParallelFor can cause a deadlock if the number of worker threads available is too low.
2024-01-08 13:00:57 -05:00
Public
/AssetRegistry
World Partition: Don't rely solely on GRedirectCollector when trying to redirect class descriptors, as it is only filled at the end of the Asset Registry scan.
2023-12-11 14:32:18 -05:00
Tests
Build path tree from leaf up to avoid re-checking existence of parent nodes as frequently.
2023-09-18 17:18:48 -04:00
AssetRegistry.Build.cs
Telemetry for asset registry scan. Not sent to any telemetry endpoint, provided to FTelemetryRouter for internal analytics or licensees' own analytics.
2023-06-30 19:01:27 -04:00