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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9f12e202b4ef8d754fdaff8bd1367f7df18febde
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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charles bloom e259c1cc1f Texture fix some logic treating long-lat cubemaps as nonpow2 when they are in fact always pow2 after building even if source was nonpow2
Also make the default import settings of using no mip maps for nonpow2 textures only apply to 2d textures

#rnx
#rb fabian.giesen

[CL 30574965 by charles bloom in ue5-main branch]
2024-01-11 14:53:06 -05:00
..
Classes
World Partition - HLOD Layer: Made HLODMaterial properties non soft ptr
2024-01-10 14:26:11 -05:00
Internal
[BugFix] accidently didn't submit this file as apart of 30029548
2023-12-08 16:51:05 -05:00
Private
Texture fix some logic treating long-lat cubemaps as nonpow2 when they are in fact always pow2 after building even if source was nonpow2
2024-01-11 14:53:06 -05:00
Public
Add a viewport action to focus the selected actors in the outliner (to be used with AlwaysFrameSelection off)
2024-01-10 10:50:17 -05:00
UnrealEd.Build.cs
Added initial draft of Universal Object Locator mechanism
2023-11-14 11:31:58 -05:00
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