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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9f12e202b4ef8d754fdaff8bd1367f7df18febde
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/Private
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dan engelbrecht 8b90143974 Improve error handling in FZenStoreHttpClient::AppendOp
#rb Per.Larsson

[CL 30389972 by dan engelbrecht in ue5-main branch]
2023-12-19 04:54:33 -05:00
..
IoStoreLooseFiles.cpp
VFS - return error if any chunk fails to write to disk
2023-08-28 05:49:14 -04:00
IoStoreLooseFiles.h
…
IoStoreUtilities.cpp
Make use of ability to get all chunk data in batch from zenserver 0.2.36 release.
2023-12-13 19:59:22 -05:00
PackageStoreOptimizer.cpp
Cooker: ZenStore -diffonly: Fix typo in AppendPathForPublicExportHash that caused an infinite loop.
2023-09-20 08:41:40 -04:00
ZenFileSystemManifest.cpp
…
ZenFileSystemManifest.h
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ZenStoreHttpClient.cpp
Improve error handling in FZenStoreHttpClient::AppendOp
2023-12-19 04:54:33 -05:00
ZenStoreWriter.cpp
When writing file manifest to zenstore, don't attempt to set both the "data" field on a file entry and the "serverpath" field on the file entry, as zenserver will treat the two as mutually exclusive, and setting the "data" field will mean we no loger get "serverpath" out of zenserver. This causes issues when doing an iterative cook and trying to read the file manifest back from zenserver.
2023-08-09 19:55:19 -04:00
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