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UnrealEngineUWP
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9e57fb9699ddb65d08be32ae79f29caa221b7ca4
UnrealEngineUWP
/
Engine
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Michael Noland
9e57fb9699
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
...
[CL 2520442 by Michael Noland in Main branch]
2015-04-21 20:28:46 -04:00
..
Developer
Added additional error information for commandline users when entering incorrect targetplatform.
2015-04-21 18:57:46 -04:00
Editor
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
2015-04-21 20:28:46 -04:00
Programs
Make sure RootEditor and GameEditor nodes both specify the -precompile option. UBT only compiles all plugins when -precompile is specified now, and compiling game editors without it triggers different shared-pch build environments, which causes a significant build and modification of previous build products.
2015-04-21 20:18:58 -04:00
Runtime
#ue4 - Perf: Optimize UPrimitiveComponent::MoveComponentImpl() to avoid GetOwner() call if possible.
2015-04-21 19:56:50 -04:00
ThirdParty
Sync up local SDL2 branch with Ryan's (icculus) external SDL-gui-backend.
2015-04-21 19:45:55 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00