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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/UObject
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matt peters f906a8fb02 FNames: Fix bug in FNameEntryId.CompareLexical and LexicalLess. CompareLexical was converting negative results to 1 and LexicalLess was never returning true.
#rnx
#rb Johan.Torp

[CL 31019064 by matt peters in ue5-main branch]
2024-01-30 15:39:38 -05:00
..
DevObjectVersion.cpp
Fix unity compile and typo in GetPrevWorldToLocal
2024-01-22 02:44:24 -05:00
FortniteMainBranchObjectVersion.cpp
[Skeletal Mesh] fix for crash when loading cooked skeletal mesh since the introduction of halfedge buffers
2024-01-25 16:18:31 -05:00
FortniteReleaseBranchCustomObjectVersion.cpp
[Backout] - CL30888819
2024-01-26 02:19:44 -05:00
FortniteSeasonBranchObjectVersion.cpp
…
FortniteShaderworkObjectVersion.cpp
Update material ddc key when files included by (custom) material expressions change.
2023-10-20 06:51:29 -04:00
NameTypesTests.cpp
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ObjectVersion.cpp
…
UE5MainStreamObjectVersion.cpp
Added LerpUVs property to Nanite static mesh settings.
2023-09-08 12:38:58 -04:00
UE5ReleaseStreamObjectVersion.cpp
…
UnrealNames.cpp
FNames: Fix bug in FNameEntryId.CompareLexical and LexicalLess. CompareLexical was converting negative results to 1 and LexicalLess was never returning true.
2024-01-30 15:39:38 -05:00
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