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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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charles lefebvre 19316f65ff UE Units: Add acceleration (cm/s2 and m/s2)
#rb Yoan.StAmant
#rnx
#tests Tested in editor, preflight

[CL 31057164 by charles lefebvre in ue5-main branch]
2024-01-31 13:59:44 -05:00
..
BasicMathExpressionEvaluator.cpp
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
Box2D.cpp
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Color.cpp
Added missing max(0, ) to MakeFromColorTemperature() and MaterialExpressionBlackBody() and also added a missing clamp on the temperature input to MaterialExpressionBlackBody.
2023-11-22 00:00:11 -05:00
ColorList.cpp
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DoubleFloat.cpp
Add cpp types for DoubleFloat vectors/matrices.
2024-01-08 06:29:21 -05:00
FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
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Transform.cpp
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TransformVectorized.cpp
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UnitConversion.cpp
UE Units: Add acceleration (cm/s2 and m/s2)
2024-01-31 13:59:44 -05:00
UnrealMath.cpp
#ue5 - Optimize TQuat<T>::Slerp_NotNormalized(). Removes 1 branch, based on negative angle identity for Sine function. Added startup tests to validate old versus new function and also test both versions for both positive and negative 'RawCosom' values (not previously tested).
2024-01-29 23:37:46 -05:00
UnrealMath.tps
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UnrealMathSSE.cpp
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