Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Logging
jamie dale 2fe8b6e0a7 Added a scoped override for FMessageLog behavior
FMessageLogScopedOverride can override the log behavior of a given named FMessageLog for the duration of the overrides lifetime, optionally suppressing output log mirroring, or promoting/demoting log categories (eg, to make errors act as warnings, or warnings act as errors).

Note: Like the internal implementation of FMessageLog (FMessageLogViewModel) FMessageLogScopedOverride is not thread-safe and should only be used from the game thread.

#rb Rex.Hill

[CL 31025714 by jamie dale in ue5-main branch]
2024-01-30 18:02:35 -05:00
..
2024-01-17 01:34:02 -05:00