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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/Utils
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tyson brochu 6889849066 Cloth mesh-to-mesh skinning: check that the area of a normal-offset triangle is non-zero before trying to compute barycentric coordinates for it
#rb kriss.gossart
#jira UE-180755

[CL 30214705 by tyson brochu in ue5-main branch]
2023-12-08 13:02:19 -05:00
..
ClothingMeshUtils.cpp
Cloth mesh-to-mesh skinning: check that the area of a normal-offset triangle is non-zero before trying to compute barycentric coordinates for it
2023-12-08 13:02:19 -05:00
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