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izzy
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UnrealEngineUWP
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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP
/
Engine
/
Source
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Runtime
/
ClothingSystemRuntimeCommon
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Private
/
Utils
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tyson brochu
6889849066
Cloth mesh-to-mesh skinning: check that the area of a normal-offset triangle is non-zero before trying to compute barycentric coordinates for it
...
#rb kriss.gossart #jira UE-180755 [CL 30214705 by tyson brochu in ue5-main branch]
2023-12-08 13:02:19 -05:00
..
ClothingMeshUtils.cpp
Cloth mesh-to-mesh skinning: check that the area of a normal-offset triangle is non-zero before trying to compute barycentric coordinates for it
2023-12-08 13:02:19 -05:00