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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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dan oconnor 1b378626e7 More pin type menu optimzations, avoid wandering back and forth between SoftObjectPath and AssetData
#jira UE-204415
#rb ben.hoffman

[CL 31057002 by dan oconnor in ue5-main branch]
2024-01-31 13:55:55 -05:00
..
Classes
More pin type menu optimzations, avoid wandering back and forth between SoftObjectPath and AssetData
2024-01-31 13:55:55 -05:00
Private
More pin type menu optimzations, avoid wandering back and forth between SoftObjectPath and AssetData
2024-01-31 13:55:55 -05:00
Public
Adding additional guard rails to the "Index All" action from Find-in-Blueprints. Editor setting that controls user permission is now an enum. The default setting allows mass loading blueprints, but not mass checkout and resave. As a result, mass write is opt-in - also improved the final warning for mass-write to emphasize you're about to checkout.
2024-01-24 13:49:56 -05:00
BlueprintGraph.Build.cs
Removed redundant module includes.
2023-05-11 16:48:21 -04:00
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