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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9dc3afbdc301e2b207cc6f2c973ea1e5bee5f310
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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halfdan ingvarsson b469488f3d Skeletal Mesh: Allow importing alt influence meshes with mismatched bones.
#rb kiaran.ritchie
#jira UE-204814
#rnx

[CL 30869573 by halfdan ingvarsson in ue5-main branch]
2024-01-24 19:44:15 -05:00
..
BuildOptimizationHelper.h
…
BuildStatisticManager.h
…
MeshBuilder.cpp
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MeshBuilderModule.cpp
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MeshDescriptionHelper.cpp
Make sure importers do not allow nan or infinite float mesh data.
2023-11-01 09:26:52 -04:00
SkeletalMeshBuilder.cpp
Skeletal Mesh: Allow importing alt influence meshes with mismatched bones.
2024-01-24 19:44:15 -05:00
StaticMeshBuilder.cpp
fix incorrect scaling of tangents w/ non-uniform BuildScale in StaticMeshBuilder, but support still using incorrect scaling as a legacy option on static mesh (enabled on existing meshes that have non-uniform build scales, and disabled on all new meshes or meshes with uniform build scale). Add the legacy option flag to the static mesh DDC key suffix so that the mesh is rebuilt when the flag changes.
2023-11-28 13:43:35 -05:00
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