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Created UModelingComponentsEditorSettings, a subclass of UDeveloperSettings. #jira none #rb jimmy.andrews, ryan.schmidt, matija.kecman #preflight 6377d9fccc307d6fa5cfdb46 [CL 23430604 by Nickolas Drake in ue5-main branch]
34 lines
993 B
C++
34 lines
993 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ModelingComponentsSettings.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ModelingComponentsSettings)
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#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
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#if WITH_EDITOR
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FText UModelingComponentsSettings::GetSectionText() const
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{
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return LOCTEXT("ModelingComponentsProjectSettingsName", "Modeling Mode Tools");
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}
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FText UModelingComponentsSettings::GetSectionDescription() const
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{
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return LOCTEXT("ModelingComponentsProjectSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
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}
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FText UModelingComponentsEditorSettings::GetSectionText() const
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{
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return LOCTEXT("ModelingComponentsEditorSettingsName", "Modeling Mode Tools");
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}
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FText UModelingComponentsEditorSettings::GetSectionDescription() const
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{
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return LOCTEXT("ModelingComponentsEditorSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
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}
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#endif
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#undef LOCTEXT_NAMESPACE
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