Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ModelingComponentsSettings.cpp
Nickolas Drake 9d9ebfa131 Modeling Mode Plane Visualization: Expose some options in the modeling mode preferences allowing the user to determine how planes in various tools should appear.
Created UModelingComponentsEditorSettings, a subclass of UDeveloperSettings.

#jira none
#rb jimmy.andrews, ryan.schmidt, matija.kecman
#preflight 6377d9fccc307d6fa5cfdb46

[CL 23430604 by Nickolas Drake in ue5-main branch]
2022-12-07 12:26:55 -05:00

34 lines
993 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModelingComponentsSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ModelingComponentsSettings)
#define LOCTEXT_NAMESPACE "ModelingComponentsSettings"
#if WITH_EDITOR
FText UModelingComponentsSettings::GetSectionText() const
{
return LOCTEXT("ModelingComponentsProjectSettingsName", "Modeling Mode Tools");
}
FText UModelingComponentsSettings::GetSectionDescription() const
{
return LOCTEXT("ModelingComponentsProjectSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
}
FText UModelingComponentsEditorSettings::GetSectionText() const
{
return LOCTEXT("ModelingComponentsEditorSettingsName", "Modeling Mode Tools");
}
FText UModelingComponentsEditorSettings::GetSectionDescription() const
{
return LOCTEXT("ModelingComponentsEditorSettingsDescription", "Configure Tool-level Settings for the Modeling Tools Editor Mode plugin");
}
#endif
#undef LOCTEXT_NAMESPACE