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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9d302e8460010ee97de41d14d2bc3f335a7a25de
UnrealEngineUWP/Engine/Source/Developer/iOS/IOSTargetPlatform/Private
History
James Golding 9d302e8460 Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
..
Mac
#ue4
2014-04-23 17:23:52 -04:00
Windows
#ttp 331740 UE4: Core: Runnable thread clean-up
2014-05-12 08:39:12 -04:00
IOSDeviceHelper.h
#ue4
2014-04-23 17:23:52 -04:00
IOSTargetDevice.cpp
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
IOSTargetDevice.h
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
IOSTargetPlatform.cpp
Added support to configure which target RHI's we desire on platforms.
2014-05-09 08:51:44 -04:00
IOSTargetPlatform.h
Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
2014-05-29 17:21:47 -04:00
IOSTargetPlatformModule.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
IOSTargetPlatformPrivatePCH.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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