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- Moved some Android settings to ProjectSettings, re-enabled SDK settings - Removed SigningConfig.xml, and moved those settings into project settings - Added concept of NotForLicensees and NoRedist engine and project config settings - Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini - Moved User*.ini to end of .ini hierarchy - Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc) - Enabled AndroidPlatformEditor module on Mac - Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name) - Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files #codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock [CL 2413870 by Josh Adams in Main branch]