Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Public/DriverConfiguration.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

29 lines
735 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* A model class that holds all the configuration options for an AutomationDriver
*/
class FDriverConfiguration
{
public:
/**
* The timespan any action should conditionally wait for a scenario to occur before failing, such as, waiting for
* a locator to locate a specific application element.
*/
FTimespan ImplicitWait;
/**
* The multiplier at which the automation driver should adjusts the time between individual steps by.
* The automation driver caps the minimum wait time to one frame.
*/
float ExecutionSpeedMultiplier;
FDriverConfiguration()
: ImplicitWait(FTimespan::FromSeconds(3))
, ExecutionSpeedMultiplier(1.0)
{ }
};