Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private/TargetDeviceService.cpp
Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00

110 lines
4.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TargetDeviceServicesPrivatePCH.h"
#include "PlatformInfo.h"
void FTargetDeviceService::AddTargetDevice(ITargetDevicePtr InDevice)
{
FName Variant = FName(InDevice->GetTargetPlatform().PlatformName().GetCharArray().GetData());
if (DevicePlatformName == NAME_None)
{
// If this seems nasty your right!
// This is just one more nastiness in this class due to the fact that we intend to refactor the target platform stuff as a separate task.
const PlatformInfo::FPlatformInfo& Info = InDevice->GetTargetPlatform().GetPlatformInfo();
DevicePlatformName = Info.PlatformInfoName;
const PlatformInfo::FPlatformInfo* VanillaInfo = PlatformInfo::FindVanillaPlatformInfo(Info.VanillaPlatformName);
DevicePlatformDisplayName = VanillaInfo->DisplayName.ToString();
// Sigh the hacks... Should be able to remove if platform info gets cleaned up.... Windows doesn't have a reasonable vanilla platform.
const FString VariableSplit(TEXT("("));
FString Full = VanillaInfo->DisplayName.ToString();
FString Left;
FString Right;
bool bSplit = Full.Split(VariableSplit, &Left, &Right);
DevicePlatformDisplayName = bSplit ? Left.Trim() : Full;
}
// Make sure we don't have conflicting flavors for the same device!
// Could also be a double add, which ideally would be avoided.
check(!(TargetDevicePtrs.FindRef(Variant).IsValid()));
TargetDevicePtrs.Add(Variant, InDevice);
// Sort and choose cache the default
TargetDevicePtrs.ValueSort(FVariantSortCallback());
auto DeviceIterator = TargetDevicePtrs.CreateIterator();
DefaultDevicePtr = (*DeviceIterator).Value;
}
void FTargetDeviceService::RemoveTargetDevice(ITargetDevicePtr InDevice)
{
FName Variant = FName(InDevice->GetTargetPlatform().PlatformName().GetCharArray().GetData());
TargetDevicePtrs.Remove(Variant);
// Cache the default
auto DeviceIterator = TargetDevicePtrs.CreateIterator();
DefaultDevicePtr = (*DeviceIterator).Value;
}
void FTargetDeviceService::HandlePingMessage(const FTargetDeviceServicePing& InMessage, const IMessageContextRef& Context)
{
if (!Running)
{
return;
}
if (Shared || (InMessage.HostUser == FPlatformProcess::UserName(false)))
{
ITargetDevicePtr DefaultDevice = GetDevice(); // Default Device is needed here!
if (DefaultDevice.IsValid())
{
const FString& PlatformName = DefaultDevice->GetTargetPlatform().PlatformName();
const PlatformInfo::FPlatformInfo* VanillaInfo = PlatformInfo::FindVanillaPlatformInfo(FName(*PlatformName));
FTargetDeviceServicePong* Message = new FTargetDeviceServicePong();
Message->Name = DefaultDevice->GetName();
Message->Type = ETargetDeviceTypes::ToString(DefaultDevice->GetDeviceType());
Message->HostName = FPlatformProcess::ComputerName();
Message->HostUser = FPlatformProcess::UserName(false);
Message->Connected = DefaultDevice->IsConnected();
Message->Make = TEXT("@todo");
Message->Model = TEXT("@todo");
DefaultDevice->GetUserCredentials(Message->DeviceUser, Message->DeviceUserPassword);
Message->Shared = Shared;
Message->SupportsMultiLaunch = DefaultDevice->SupportsFeature(ETargetDeviceFeatures::MultiLaunch);
Message->SupportsPowerOff = DefaultDevice->SupportsFeature(ETargetDeviceFeatures::PowerOff);
Message->SupportsPowerOn = DefaultDevice->SupportsFeature(ETargetDeviceFeatures::PowerOn);
Message->SupportsReboot = DefaultDevice->SupportsFeature(ETargetDeviceFeatures::Reboot);
Message->SupportsVariants = DefaultDevice->GetTargetPlatform().SupportsVariants();
Message->DefaultVariant = FName(DefaultDevice->GetTargetPlatform().PlatformName().GetCharArray().GetData());
// Add the data for all the flavors
Message->Variants.SetNumZeroed(TargetDevicePtrs.Num());
int Index = 0;
for (auto TargetDeviceIt = TargetDevicePtrs.CreateIterator(); TargetDeviceIt; ++TargetDeviceIt, ++Index)
{
const ITargetDevicePtr& TargetDevice = TargetDeviceIt.Value().Pin();
const PlatformInfo::FPlatformInfo& Info = TargetDevice->GetTargetPlatform().GetPlatformInfo();
FTargetDeviceVariant& Variant = Message->Variants[Index];
Variant.DeviceID = TargetDevice->GetId().ToString();
Variant.VariantName = TargetDeviceIt.Key();
Variant.TargetPlatformName = TargetDevice->GetTargetPlatform().PlatformName();
Variant.TargetPlatformId = Info.TargetPlatformName;
Variant.VanillaPlatformId = Info.VanillaPlatformName;
Variant.PlatformDisplayName = Info.DisplayName;
}
MessageEndpoint->Send(Message, Context->GetSender());
}
}
}