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Device Services Refactoring to create the concept of a physical device. Game launcher and device viewer UI changes to show these new concepts. #codereview Max.Preussner, Matt.Kuhlenschmidt [CL 2290918 by Chris Gagnon in Main branch]
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "ProjectLauncherPrivatePCH.h"
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static const FName ProjectLauncherTabName("ProjectLauncher");
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/**
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* Implements the SessionSProjectLauncher module.
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*/
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class FProjectLauncherModule
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: public IProjectLauncherModule
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{
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public:
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// IProjectLauncherModule interface
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virtual TSharedRef<class SWidget> CreateSProjectLauncherProgressPanel( const ILauncherWorkerRef& LauncherWorker ) override
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{
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TSharedRef<SProjectLauncherProgress> Panel = SNew(SProjectLauncherProgress);
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Panel->SetLauncherWorker(LauncherWorker);
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return Panel;
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}
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public:
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// IModuleInterface interface
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virtual void StartupModule( ) override
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{
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FGlobalTabmanager::Get()->RegisterTabSpawner(ProjectLauncherTabName, FOnSpawnTab::CreateRaw(this, &FProjectLauncherModule::SpawnProjectLauncherTab))
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.SetDisplayName(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTabTitle", "Project Launcher"))
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.SetTooltipText(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTooltipText", "Open the Project Launcher tab."))
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "Launcher.TabIcon"));
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}
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virtual void ShutdownModule( ) override
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{
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FGlobalTabmanager::Get()->UnregisterTabSpawner(ProjectLauncherTabName);
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}
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private:
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/**
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* Creates a new session launcher tab.
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*
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* @param SpawnTabArgs The arguments for the tab to spawn.
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* @return The spawned tab.
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*/
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TSharedRef<SDockTab> SpawnProjectLauncherTab(const FSpawnTabArgs& SpawnTabArgs)
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{
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const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
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.Icon(FEditorStyle::GetBrush("Launcher.TabIcon"))
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.TabRole(ETabRole::NomadTab);
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ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>("LauncherServices");
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ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked<ITargetDeviceServicesModule>("TargetDeviceServices");
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FProjectLauncherModelRef Model = MakeShareable(new FProjectLauncherModel(
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TargetDeviceServicesModule.GetDeviceProxyManager(),
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ProjectLauncherServicesModule.CreateLauncher(),
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ProjectLauncherServicesModule.GetProfileManager()
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));
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DockTab->SetContent(SNew(SProjectLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model));
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return DockTab;
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}
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};
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IMPLEMENT_MODULE(FProjectLauncherModule, SProjectLauncher);
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