Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundRandomNode.cpp
aaron mcleran 9cbef5b5e2 Fix for random bool crash
Adding Random Time type

#jira UE-111393
#rb none
[FYI] Sondra.Moyls
#preflight 60553c1c022c4100016cfdcd

#ROBOMERGE-SOURCE: CL 15753019 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15762883 by aaron mcleran in ue5-main branch]
2021-03-22 11:03:07 -04:00

121 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundRandomNode.h"
#include "Internationalization/Text.h"
#include "MetasoundNodeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace RandomNodeNames
{
const FString& GetInputNextTriggerName()
{
static const FString Name = TEXT("Next");
return Name;
}
const FString& GetInputResetTriggerName()
{
static const FString Name = TEXT("Reset");
return Name;
}
const FString& GetInputSeedName()
{
static const FString Name = TEXT("Seed");
return Name;
}
const FString& GetInputMinName()
{
static const FString Name = TEXT("Min");
return Name;
}
const FString& GetInputMaxName()
{
static const FString Name = TEXT("Max");
return Name;
}
const FString& GetOutputOnNextTriggerName()
{
static const FString Name = TEXT("On Next");
return Name;
}
const FString& GetOutputOnResetTriggerName()
{
static const FString Name = TEXT("On Reset");
return Name;
}
const FString& GetOutputValueName()
{
static const FString Name = TEXT("Value");
return Name;
}
static FText GetNextTriggerDescription()
{
return LOCTEXT("RandomNodeNextTT", "Trigger to generate the next random integer.");
}
static FText GetResetDescription()
{
return LOCTEXT("RandomNodeResetTT", "Trigger to reset the random sequence with the supplied seed. Useful to get randomized repetition.");
}
static FText GetSeedDescription()
{
return LOCTEXT("RandomNodeSeedTT", "The seed value to use for the random node. Set to -1 to use a random seed.");
}
static FText GetMinDescription()
{
return LOCTEXT("RandomNodeMinTT", "Min random value.");
}
static FText GetMaxDescription()
{
return LOCTEXT("RandNodeMaxTT", "Max random value.");
}
static FText GetOutputDescription()
{
return LOCTEXT("RandomNodeOutputTT", "The randomly generated value.");
}
static FText GetOutputOnNextDescription()
{
return LOCTEXT("RandomNodeOutputNextTT", "Triggers when next is triggered.");
}
static FText GetOutputOnResetDescription()
{
return LOCTEXT("RandomNodeOutputNextTT", "Triggers when reset is triggered.");
}
}
// Mac Clang require linkage for constexpr
template<typename ValueType>
constexpr int32 Metasound::TRandomNodeOperator<ValueType>::DefaultSeed;
using FRandomNodeInt32 = TRandomNode<int32>;
METASOUND_REGISTER_NODE(FRandomNodeInt32)
using FRandomNodeFloat = TRandomNode<float>;
METASOUND_REGISTER_NODE(FRandomNodeFloat)
using FRandomNodeBool = TRandomNode<bool>;
METASOUND_REGISTER_NODE(FRandomNodeBool)
using FRandomNodeTime = TRandomNode<FTime>;
METASOUND_REGISTER_NODE(FRandomNodeTime)
}
#undef LOCTEXT_NAMESPACE