Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
9cb4b611b60f6ce28c8e75cb19cdff0bbfa894d3
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
History
Michael Schoell 942770996d Fixed crash when selecting for "None" class type on the Spawn Actor From Class node after having already selected another class.
Prevent attempts to auto-wire old pins to new when there are no new pins to prevent division by zero issue through modulus.

#jira UE-18116  - Editor crashes when setting Spawn Class to none after compiling with a Make Transform node

[CL 2609486 by Michael Schoell in Main branch]
2015-07-02 14:41:15 -04:00
..
Classes
Object Reference, Class Reference, Asset ID, Asset Class ID pin types have been spun off into a sub-menu on the item to reduce duplication of these items in the listview. Selecting the item in the main tree will auto-select object reference as the pin type for the specified Blueprint type.
2015-07-02 10:25:42 -04:00
Private
Fixed crash when selecting for "None" class type on the Spawn Actor From Class node after having already selected another class.
2015-07-02 14:41:15 -04:00
Public
[UEBP-59] Optimize Blueprint loading done subsequently to initializing the blueprint action database, by decreasing the number of TObjectIterators we use to build the database.
2015-06-18 13:40:47 -04:00
BlueprintGraph.Build.cs
Can right click on any node to search for references of it. Does initial search only in current Blueprint.
2015-06-01 14:36:32 -04:00
Powered by Gitea Page: 245ms Template: 17ms
English
English
Licenses API