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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9cb4b611b60f6ce28c8e75cb19cdff0bbfa894d3
UnrealEngineUWP/Engine/Source/Editor/BehaviorTreeEditor
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Michael Noland 4c3276c5b6 Graph Editing: Renamed UEdGraphNode::NodeWidget DEPRECATED_NodeWidget to indicate it should not be used in future code since the assumption that at most a single graph editor is viewing a UEdGraph is not valid
(existing uses have been updated to the new name but not refactored yet)

[CL 2606946 by Michael Noland in Main branch]
2015-06-30 22:14:13 -04:00
..
Classes
UProperty and UFunction metadata for Category can now be localized and have improved FText usage throughout the editor (Blueprints, Behavior Trees, Materials, etc).
2015-05-08 10:46:42 -04:00
Private
Graph Editing: Renamed UEdGraphNode::NodeWidget DEPRECATED_NodeWidget to indicate it should not be used in future code since the assumption that at most a single graph editor is viewing a UEdGraph is not valid
2015-06-30 22:14:13 -04:00
Public
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
BehaviorTreeEditor.Build.cs
Some workflow and performance improvements for behavior trees and environmental queries
2015-04-28 11:13:20 -04:00
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