Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Public/SQLiteSupport.h
Jaroslaw Palczynski 9ca96368c2 GitHub 434 : FDataBaseConnection-based SQLite support
[CL 2344875 by Jaroslaw Palczynski in Main branch]
2014-10-30 10:03:30 -04:00

37 lines
921 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/
class ISQLiteSupport : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline ISQLiteSupport& Get()
{
return FModuleManager::LoadModuleChecked< ISQLiteSupport >( "SQLiteSupport" );
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "SQLiteSupport" );
}
};