Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Public/SQLiteResultSet.h
Jaroslaw Palczynski 9ca96368c2 GitHub 434 : FDataBaseConnection-based SQLite support
[CL 2344875 by Jaroslaw Palczynski in Main branch]
2014-10-30 10:03:30 -04:00

38 lines
1003 B
C++

#pragma once
#include "Database.h"
#ifdef WITH_SQLITE
//Forward declarations
struct sqlite3_stmt;
/**
* Result set for SQLite database queries
*/
class FSQLiteResultSet : public FDataBaseRecordSet
{
//FDatabaseRecordSet implementation
protected:
virtual void MoveToFirst() override;
virtual void MoveToNext() override;
virtual bool IsAtEnd() const override;
public:
virtual int32 GetRecordCount() const override;
virtual FString GetString(const TCHAR* Column) const override;
virtual int32 GetInt(const TCHAR* Column) const override;
virtual float GetFloat(const TCHAR* Column) const override;
virtual int64 GetBigInt(const TCHAR* Column) const override;
virtual TArray<FDatabaseColumnInfo> GetColumnNames() const override;
//FDatabaseRecordSet
FSQLiteResultSet(sqlite3_stmt*& InStatement);
virtual ~FSQLiteResultSet();
private:
TArray<FDatabaseColumnInfo> ColumnNames;
sqlite3_stmt* PreparedQuery = NULL;
int32 NumberOfRecords = 0;
int32 StepStatus = 0;
};
#endif //WITH_SQLITE