Files
UnrealEngineUWP/Engine/Source/Runtime/DatabaseSupport/DatabaseSupport.Build.cs
Jaroslaw Palczynski 9ca96368c2 GitHub 434 : FDataBaseConnection-based SQLite support
[CL 2344875 by Jaroslaw Palczynski in Main branch]
2014-10-30 10:03:30 -04:00

51 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DatabaseSupport: ModuleRules
{
public DatabaseSupport(TargetInfo Target)
{
if ((UEBuildConfiguration.bIncludeADO == true) || (UEBuildConfiguration.bCompileAgainstEngine == true))
{
AddThirdPartyPrivateStaticDependencies(Target, "ADO");
}
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"DatabaseSupport/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}