Files
UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/SourceControlHelpers.h
Thomas Sarkanen f42f5d0781 Fix branching creating multiple files
Branching of files needed to be removed (by Bob Tellez) as it was causing crashes and mutiple duplicate files to show up in the content browser. This fix re-instates working branches in the Editor.
The idea is that we now do the copy/duplicate/rename operations first, then perform the 'branch' once the files are finished with by the Editor. This keeps the asset registry & directory watcher systems happy & leaves the issue of branching to source control alone.
Because of the way SVN copy works, the SVN verison of this is slightly icky. SVN copy does not allow a branch-copy over an existing file in the workspace (even if not under source control), so we have to move the file into a temp directory, do the copy, then re-move the file back over the top of its old location.

TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)

reviewed by Max.Preussner,Bob.Tellez,Matt.Kuhlenschmidt

[CL 2180124 by Thomas Sarkanen in Main branch]
2014-07-09 06:31:13 -04:00

136 lines
5.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISourceControlRevision.h"
class ISourceControlProvider;
class ISourceControlState;
/**
* Delegate used for performing operation on files that may need a checkout, but before they are added to source control
* @param InDestFile The filename that was potentially checked out
* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
* @param OutFailReason Text describing why the operation failed
* @return true if the operation was successful
*/
DECLARE_DELEGATE_RetVal_ThreeParams(bool, FOnPostCheckOut, const FString& /*InDestFile*/, const FText& /*InFileDescription*/, FText& /*OutFailReason*/);
namespace SourceControlHelpers
{
/**
* Helper function to get the ini filename for storing source control settings
* @return the filename
*/
SOURCECONTROL_API extern const FString& GetSettingsIni();
/**
* Helper function to get the ini filename for storing global source control settings
* @return the filename
*/
SOURCECONTROL_API extern const FString& GetGlobalSettingsIni();
/**
* Helper function to get a filename for a package name.
* @param InPackageName The package name to get the filename for
* @return the filename
*/
SOURCECONTROL_API extern FString PackageFilename( const FString& InPackageName );
/**
* Helper function to get a filename for a package.
* @param InPackage The package to get the filename for
* @return the filename
*/
SOURCECONTROL_API extern FString PackageFilename( const UPackage* InPackage );
/**
* Helper function to convert package array into filename array.
* @param InPackages The package array
* @return an array of filenames
*/
SOURCECONTROL_API extern TArray<FString> PackageFilenames( const TArray<UPackage*>& InPackages );
/**
* Helper function to convert package name array into a filename array.
* @param InPackageNames The package name array
* @return an array of filenames
*/
SOURCECONTROL_API extern TArray<FString> PackageFilenames( const TArray<FString>& InPackageNames );
/**
* Helper function to convert a filename array to absolute paths.
* @param InFileNames The filename array
* @return an array of filenames, transformed into absolute paths
*/
SOURCECONTROL_API extern TArray<FString> AbsoluteFilenames( const TArray<FString>& InFileNames );
/**
* Helper function to get a list of files that are unchanged & revert them. This runs synchronous commands.
* @param InProvider The provider to use
* @param InFiles The files to operate on
*/
SOURCECONTROL_API extern void RevertUnchangedFiles( ISourceControlProvider& InProvider, const TArray<FString>& InFiles );
/**
* Helper function to annotate a file
* @param InProvider The provider to use
* @param InLabel The label to use to retrieve the file
* @param InFile The file to annotate
* @param OutLines Output array of annotated lines
* @returns true if successful
*/
SOURCECONTROL_API extern bool AnnotateFile( ISourceControlProvider& InProvider, const FString& InLabel, const FString& InFile, TArray<FAnnotationLine>& OutLines );
/**
* Helper function to check out a file
* @param InFile The file path to check in
* @return Success or failure of the checkout operation
*/
SOURCECONTROL_API extern bool CheckOutFile( const FString& InFile );
/**
* Helper function perform an operation on files in our 'source controlled' directories, handling checkout/add etc.
* @param InDestFile The path to the destination file
* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
* @param OnPostCheckOut Delegate used for performing operation on files that may need a checkout, but before they are added to source control
* @param OutFailReason Text describing why the operation failed
* @return Success or failure of the operation
*/
SOURCECONTROL_API extern bool CheckoutOrMarkForAdd( const FString& InDestFile, const FText& InFileDescription, const FOnPostCheckOut& OnPostCheckOut, FText& OutFailReason );
/**
* Helper function to copy a file into our 'source controlled' directories, handling checkout/add etc.
* @param InDestFile The path to the destination file
* @param InSourceFile The path to the source file
* @param InFileDescription Description of the file to display to the user, e.g. "Text" or "Image"
* @param OutFailReason Text describing why the operation failed
* @return Success or failure of the operation
*/
SOURCECONTROL_API extern bool CopyFileUnderSourceControl( const FString& InDestFile, const FString& InSourceFile, const FText& InFileDescription, FText& OutFailReason );
/**
* Helper function to branch/integrate packages from one location to another
* @param DestPackage The destination package
* @param SourcePackage The source package
* @return true if the file packages were successfully branched.
*/
SOURCECONTROL_API extern bool BranchPackage( UPackage* DestPackage, UPackage* SourcePackage );
}
/**
* Helper class that ensures FSourceControl is properly initialized and shutdown by calling Init/Close in
* its constructor/destructor respectively.
*/
class SOURCECONTROL_API FScopedSourceControl
{
public:
/** Constructor; Initializes Source Control Provider */
FScopedSourceControl();
/** Destructor; Closes Source Control Provider */
~FScopedSourceControl();
/** Get the provider we are using */
ISourceControlProvider& GetProvider();
};