Files
UnrealEngineUWP/Engine/Source/Developer/ModuleUI/Public/ModuleUIInterface.h
Wes Hunt 31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00

25 lines
422 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#include "ModuleInterface.h"
#include "SlateBasics.h"
/**
* ModuleUI module interface
*/
class IModuleUIInterface
: public IModuleInterface
{
public:
/** @return a pointer to the module UI widget; invalid pointer if one has already been allocated */
virtual TSharedRef< SWidget > GetModuleUIWidget() = 0;
private:
};