Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private/LinuxTargetPlatformPrivatePCH.h
Dmitry Rekman 110a8d3836 Fix build (incorrect #include).
#codereview Jamie.Dale

[CL 2342647 by Dmitry Rekman in Main branch]
2014-10-28 15:18:28 -04:00

27 lines
623 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "CoreUObject.h"
#include "Runtime/Core/Public/Linux/LinuxPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
/* Private includes
*****************************************************************************/
#include "LinuxTargetSettings.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"