Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/Private/HTML5TargetPlatformPrivatePCH.h
Max Preussner 9884344213 Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup

#UpgradeNotes:

- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods

[CL 2340711 by Max Preussner in Main branch]
2014-10-27 07:53:18 -04:00

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C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "Runtime/Core/Public/HTML5/HTML5PlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
/* Private includes
*****************************************************************************/
#include "HTML5TargetSettings.h"
#include "HTML5TargetDevice.h"
#include "HTML5TargetPlatform.h"