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- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
26 lines
561 B
C
26 lines
561 B
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/* Dependencies
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*****************************************************************************/
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#include "Core.h"
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#include "Runtime/Core/Public/HTML5/HTML5PlatformProperties.h"
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#if WITH_ENGINE
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#include "Engine.h"
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#endif
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#include "TargetPlatform.h"
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#include "TargetPlatformBase.h"
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/* Private includes
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*****************************************************************************/
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#include "HTML5TargetSettings.h"
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#include "HTML5TargetDevice.h"
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#include "HTML5TargetPlatform.h"
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