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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9ca814bcd4e7f6c84dfab4b4c8370eeb84dfd923
UnrealEngineUWP/Engine/Shaders
History
dmitriy dyomin d7bba4622e Fixed: Use last frame eye adaptation constant instead of sampling EyeAdaptation buffer directly in materials to avoid issue in a MALI GL drivers (r9p0)
#rb wei.liu

[CL 23102279 by dmitriy dyomin in ue5-main branch]
2022-11-11 14:12:54 -05:00
..
Private
Fixed: Use last frame eye adaptation constant instead of sampling EyeAdaptation buffer directly in materials to avoid issue in a MALI GL drivers (r9p0)
2022-11-11 14:12:54 -05:00
Public
Fixed bug with deferred decals on OpenGL
2022-11-10 05:06:00 -05:00
Shared
Path Tracer: Remove PixelCoord from Payload and PixelIndex from PathState
2022-11-10 17:15:53 -05:00
StandaloneRenderer
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