Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/GetFileCommand.Automation.cs
Arciel Rekman cc996a982a Copying Quail@3980758 to Dev-Main (//UE4/Dev-Main)
#rb Nick.Penwarden
#lockdown Nick.Penwarden

[CL 3981888 by Arciel Rekman in Main branch]
2018-04-03 15:23:51 -04:00

42 lines
953 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
using Tools.DotNETCommon;
public partial class Project : CommandUtils
{
#region GetFile Command
public static void GetFile(ProjectParams Params)
{
Params.ValidateAndLog();
if (string.IsNullOrEmpty(Params.GetFile))
{
return;
}
Log("********** GETFILE COMMAND STARTED **********");
var FileName = Path.GetFileName(Params.GetFile);
var LocalFile = CombinePaths(CmdEnv.EngineSavedFolder, FileName);
var SC = CreateDeploymentContext(Params, false);
if (SC.Count == 0)
{
throw new AutomationException("Failed to create deployment context");
}
SC[0].StageTargetPlatform.GetTargetFile(Params.GetFile, LocalFile, Params);
Log("********** GETFILE COMMAND COMPLETED **********");
}
#endregion
}