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- Modified all the low-level overlap/raycast/sweep functions to take in an optional acceleration structure override pointer. - Converted GeomSweepSingle into a template function similar to GeomSweepMulti and GeomOverlapMulti. - Added template specializations to take in FPhysicsGeometry for GeomSweepSingle, GeomSweepMulti, and GeomOverlapMulti. - Added override for FChaosEngineInterface::GetGeometryCollection to take in a FPhysicsGeometry. - Also changed the cluster union to remove the primitive component from it if the primitive component's physics state is destroyed #rb benn.gallagher, cedric.caillaud, jaco.vandyk #preflight 64653a88c34c2e1212aff4c0 [CL 25518722 by michael bao in ue5-main branch]