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UnrealEngineUWP
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9c19f91dfeed7ef14a87a4cbdebc774bf73f6df8
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
InteractiveToolsFramework
/
Private
History
kiaran ritchie
6e44e257d7
Removed code that should not have made it into last change (25500261) due to shelving incident.
...
#rb trivial #JIRA none #preflight [CL 25500552 by kiaran ritchie in ue5-main branch]
2023-05-16 19:49:12 -04:00
..
BaseBehaviors
…
BaseGizmos
Skeleton Mesh Editing tool: multi selection + transform gizmo
2023-04-18 10:17:27 -04:00
BaseTools
Removed code that should not have made it into last change (25500261) due to shelving incident.
2023-05-16 19:49:12 -04:00
Changes
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SceneQueries
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ToolTargets
MeshModelingTools: Harden tool targets against underlying objects being replaced via blueprints and/or garbage collected.
2023-05-04 09:51:24 -04:00
ComponentSourceInterfaces.cpp
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ContextObjectStore.cpp
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InputBehavior.cpp
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InputBehaviorSet.cpp
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InputRouter.cpp
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InputState.cpp
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InteractionMechanic.cpp
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InteractiveGizmo.cpp
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InteractiveGizmoManager.cpp
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InteractiveTool.cpp
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InteractiveToolActionSet.cpp
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InteractiveToolBuilder.cpp
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InteractiveToolManager.cpp
InteractiveToolsFramework: add UInteractiveToolManager::bInToolShutdown flag, set during DeactivateToolInternal and use in DeactivateTool() to prevent tool shutdown from being called while tool is actively shutting down. This can occur if higher-level Mode calls shutdown on (eg) editor delegates, which might be fired by a shutdown that is actively ocurring.
2023-04-24 23:20:54 -04:00
InteractiveToolsContext.cpp
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InteractiveToolsFramework.cpp
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MultiSelectionTool.cpp
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SelectionSet.cpp
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ToolBuilderUtil.cpp
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ToolContextInterfaces.cpp
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ToolDataVisualizer.cpp
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ToolTargetManager.cpp
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