Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/TextureEditor.Build.cs
dan thompson 278d3b0ce3 Type safety set to off to fix build issue as I missed some stuff.
#rb none
#preflight none

[CL 25514931 by dan thompson in ue5-main branch]
2023-05-17 15:58:28 -04:00

43 lines
762 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureEditor : ModuleRules
{
public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"WorkspaceMenuStructure"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"EditorWidgets",
"MediaAssets",
"DerivedDataCache",
"DeveloperToolSettings"
}
);
}
}