Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

68 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(ReadOnlyTargetRules Target) : base(Target)
{
UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"EditorConfig",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"AssetTools",
"ContentBrowserData",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Projects",
"AddContentDialog",
"DesktopPlatform",
"AssetRegistry",
"AssetTagsEditor",
"ToolMenus",
"StatusBar",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"PackagesDialog",
"CollectionManager",
"GameProjectGeneration",
"MainFrame"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"CollectionManager",
"ContentBrowserData",
}
);
}
}