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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9c19f91dfeed7ef14a87a4cbdebc774bf73f6df8
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private
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christopher waters 20984328ea Removing the cvar lookup string for shader dead code removal in all shader formats. This cvar can't be loaded on SCW startup so it was causing a hash mismatch.
#rb yuriy.odonnell
#preflight 646bc8f764351d76f3c85f5e

[CL 25570191 by christopher waters in ue5-main branch]
2023-05-22 16:57:05 -04:00
..
D3DShaderCompiler.cpp
DXC and SPIRV-Cross fixes to enable Substrate in D3D11:
2023-05-05 09:21:36 -04:00
D3DShaderCompiler.inl
[shaders] move ShaderParameterParser & some related functions to RenderCore so it can be used in the core shader compilation code (forthcoming change requires this)
2023-04-19 10:32:12 -04:00
D3DShaderCompilerDXC.cpp
[shaders] migrate PC D3D backends to independent preprocessing shaderformat API
2023-05-04 09:36:33 -04:00
ShaderFormatD3D.cpp
Removing the cvar lookup string for shader dead code removal in all shader formats. This cvar can't be loaded on SCW startup so it was causing a hash mismatch.
2023-05-22 16:57:05 -04:00
ShaderFormatD3D.h
[shaders] migrate PC D3D backends to independent preprocessing shaderformat API
2023-05-04 09:36:33 -04:00
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