Files
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities/IoStoreUtilities.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

33 lines
863 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IoStoreUtilities : ModuleRules
{
public IoStoreUtilities (ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] {
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"AssetRegistry",
"Zen",
"RenderCore",
});
PublicIncludePathModuleNames.AddRange(new string[] {
"Zen",
});
PrivateDependencyModuleNames.Add("PakFile");
PrivateDependencyModuleNames.Add("Json");
PrivateDependencyModuleNames.Add("RSA");
PrivateDependencyModuleNames.Add("DeveloperToolSettings");
PrivateDependencyModuleNames.Add("SandboxFile");
PrivateDependencyModuleNames.Add("IoStoreOnDemand");
}
}